Metagaming : Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames
by Stephanie Boluk and Patrick LeMieux
English | 2017 | ISBN: 0816687161 | 392 Pages | PDF | 9 MB
The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as "games about games," metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Metagaming, Stephanie Boluk and Patrick LeMieux demonstrate how games always extend beyond the screen, and how modders, mappers, streamers, spectators, analysts, and artists are changing the way we play.
Metagaming uncovers these alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. Players puzzle through the problems of perspectival rendering in Portal, perform clandestine acts of electronic espionage in EVE Online, compete and commentate in Korean StarCraft, and speedrun The Legend of Zelda in record times (with or without the use of vision). Companies like Valve attempt to capture the metagame through international e-sports and online marketplaces while the corporate history of Super Mario Bros. is undermined by the endless levels of Infinite Mario, the frustrating pranks of Asshole Mario, and even Super Mario Clouds, a ROM hack exhibited at the Whitney Museum of American Art.
One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life. And although videogames conflate the creativity, criticality, and craft of play with the act of consumption, we don't simply play videogames-we make metagames.
Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made
How To Beat Anyone At Chess: The Best Chess Tips, Moves, and Tactics to Checkmate
Introduction To 3D Game Programming With Directx 9.0C: A Shader Approach
Starfinder Adventure Path: Incident at Absalom Station (Dead Suns 1 of 6)
Bent Larsen's Best Games: Fighting Chess with the Great Dane
The Legend of Zelda: Breath of the Wild: The Complete Official Guide Collector's Edition
Rated M for Mature: Sex and Sexuality in Video Games
Attack with GM Julian Hodgson Book 2
Cancer in Sub-Saharan Africa: Current Practice and Future
Theory and Practice of Chess Endings, Volume 2
This site does not store any files on its server. We only index and link to content provided by other sites. Please contact the content providers to delete copyright contents if any and email us, we'll remove relevant links or contents immediately.
Card Games All-In-One For Dummies(3262)
Encyclopedia of Card Tricks(2934)
Chess For Dummies(2281)
Go Figure: Things You Didn't Know You Didn(1935)
Self-Working Coin Magic: 92 Foolproof Tric(1798)
Self-Working Card Tricks(1655)
Classified: Special Operations Missions 19(1621)
A Book of Magic for Young Magicians: The S(1470)
Capcom 30th Anniversary Character Encyclop(1436)
Chess Training for Candidate Masters: Acce(1366)
Hardcore Gaming 101 Presents: The 200 Best(1319)
Handbook of Digital Games and Entertainmen(1228)
Mostly Codeless Game Development: New Scho(1184)
Chess Opening Traps You Must Know(1142)
The Legend of Zelda: Breath of the Wild: T(1130)